![]() In the code of player(), that it uses Force vectors to effect the movement of the player, instead of directly manipulating physics by velocity, and accelerating variables that we did before. Now load the game and play with player and crate, look at entity player, and look at entity crate and read the code. requires(), add the string : "joncom" as follows: Image and entity already written at it should load after setup (step 0 below).ĭownload packaged software discussed in class from the class site, it is a standalone version with Sugared Box2D already installed.Įdit main.js and make sure that it includes the proper Box2D plug-in by editing the body of. Pos.x -, pos.y - 5: Tie the Loose Ends - Physics with Sugared Box2DĪfter adding the vine in weltmeister from the entity folder, see above. ![]() add the Camera.Offset value to the mouse x,y to get world position Camera.MinWorld <- update this depending on what camera is focused on if you want world in Box2d units: convert with the scaling factor This problem is a fairly typical symptom of an issue in the Camera function.īut the answer to how to convert mouse to world is: I would think you have something along those lines somewhere,
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